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ACI Services, Inc.
è un’azienda leader nella produzione di alta qualità di cilindri, camicie smontabili, pistoni, aste, valvole, camere spazio/volume, valvole regolatrici, attuatori pneumatici e altre parti di compressori alternativi.
ACI fornisce valutazioni di prestazioni, software per prestazioni dei compressori e componenti ecocompatibili per la riduzione delle emissioni nocive.
ACI è specializzata nella progettazione e nella produzione di prodotti di elevata qualità per compressori alternativi nuovi o già in commercio (Ajax, Ariel, Clark, Cooper-Bessemer, Dresser-Rand, Ingersoll-Rand, Joy, Superior, Worthington, ecc.) in una vasta gamma di applicazioni, quali processi con impiego di gas naturale, H2S, aria, CO2, H2 e sostanze chimiche corrosive.
ACI progetta soluzioni idonee ad affrontare le complesse sfide delle applicazioni di compressione attraverso design innovativi, complesse analisi del compressore, servizi tecnici di livello superiore e il software eRCM™ dedicato alle prestazioni del compressore.
Per ulteriori informazioni su prodotti specifici, .
Ricambi OEM.
Riutilizzo di cilindri esistenti ().
Design Four-Poster™.
Design per sostituzione valvole in testa (MKT 1069).
Riparazioni e ricondizionamento ().
Uso di materiali specifici per le applicazioni.
Dispositivi di controllo carico e portata del compressore Camere spazio/volume fisse per testa frontale (MKT 1094).
VariPocket™ (camere idrauliche a volume variabile) ().
Componenti per compressore di elevata qualità Pistoni (design monopezzo e multipezzo) ().
Aste ().
Camicie smontabili ().
Tenute.
Valvole personalizzate (valvole con piastrina di fissaggio, valvole di sollevamento).
Ricambi per misuratori del livello olio ().
Apparecchiature di compressione usate.
Selezione di compressori, valutazione di appalti, specifiche unità.
Studi di aggiornamento cilindri.
Studi di pulsazioni acustiche.
Ispezione e valutazione del compressore.
Assistenza per installazione su campo.
Software per prestazioni Linea completa di prodotti eRCM™ ().
Configurazione e ottimizzazione unità ().
Supporto per l’automazione.
Algoritmi PLC ().
Metodologie di controllo.
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Grandma’s Zucchini Bread or Muffins.
September 5, 2020 by 2 Comments This post may contain affiliate links where I will earn a small commission when you purchase from my links.
This helps with the cost of running this site as well as provide for my family, and there is no additional charge to you.
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Anyone else have way too many zucchini in their house right now.
And, I’ll be completely transparent…I don’t even like zucchini.
And, no one else in my house eats zucchini.
EXCEPT in my grandma’s zucchini bread recipe, of course.
Last week, my neighbor gifted us FIVE, yes 5, zucchini, and I love it.
That means I spent Thursday night making 6 loaves of zucchini bread.
(I still have one zucchini left and gave 2 away to another neighbor and friend.) This recipe actually makes two loaves – one for now and one to freeze, unless your family is like mine and can eat a whole loaf in just a couple days.
That means you will need two loaf pans.
Or, you can always make them as muffins or mini muffins, too.
Just remember that your muffins will not take nearly as long as your bread.
Check them after about 20-25 minutes with the toothpick test.
Ingredients: 2 cups sugar 3 cups flour 1/2 teaspoon baking powder 1/4 teaspoon salt 1/2 teaspoon baking soda 3 teaspoons cinnamon 3 eggs (beaten until foamy) 2 sticks melted butter 2 cups grated unpeeled zucchini 3 teaspoons vanilla Directions: Pre-heat oven to 350 degrees.
In a large mixing bowl, combine all dry ingredients (sugar through cinnamon) and form a hole in the center of them.
Add wet ingredients (eggs through vanilla) to dry ones and mix well.
Grease two loaf pans, two muffins pans, or one of each.
Fill pans 1/2 full with mixture.
Bake at 350 degrees for 1 hour.
(Remember, if you make muffins, .
Enjoy!.
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Splatoon 2 – Wii.
Published by - Posted in Splatoon 2 (スプラトゥーン2 Supuratūn 2) is a third-person shooter developed and published by Nintendo, .
The game features battles between Inklings, using weaponized ink to cover territory and “splat” opponents.
While it was teased on October 20, 2016 during the reveal trailer for the Nintendo Switch game console, Nintendo did not officially confirm this or any other game showcased in the video as being in development at the time.[1][2] The title was officially unveiled on January 13th, 2017 at the Nintendo Switch Presentation in Tokyo, Japan[3] and demos were playable at Switch hands on events.
A testfire demo was playable March 24–26, 2017.[4] The game is due to release July 21, 2017.[5] Splatoon 2 is a third-person shooter game focused on online multiplayer battles, in which eight players are divided into two teams of four.
Players have two main forms and may switch between the two at will: their humanoid form, in which they can use weapons to spread ink and splatter opponents, and their squid form, which they can use to swim through ink at great speed and up walls, recharge the player’s ink tank faster (while in their own ink), and hide in their team’s ink.
Players can also utilize Sub Weapons, such as Splat Bombs, and Special Weapons, such as Splashdowns.
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Splatoon 2 – PC.
Splatoon 2 – Switch.
2 Comments on "Splatoon 2 – Wii".
Stokes July 21, 2017 at 06:46 - Reply great game, 10/10.
Nuzum September 26, 2017 at 07:28 - Reply THANKS DUDE!!.
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MSI MSI, leader mondial du secteur des notebooks, a présenté sa nouvelle gamme de.
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Category Archives: Tutorials.
Older posts.
So far, we’ve the project, and added a player that with the arrow keys and to face the mouse.
In this part, we’re going to add bullets which the player can shoot by clicking and holding the mouse down.
The very basic concepts relating to shooting have already been covered in-depth in and of my Sidescrolling Platformer tutorial series, so this tutorial might seem a little faster paced.
If you find yourself confused with the basic ideas, it might be a good idea to review those tutorials.
(But don’t worry, I’ll still try to explain things clearly in this post, too :-).
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//calculate these values, which we will use to determine the angle we need to rotate to var yDifference:Number = stageRef.mouseY - y; var xDifference:Number = stageRef.mouseX - x; //this constant will convert our angle from radians to degrees var radiansToDegrees:Number = 180/Math.
PI; //this final line uses trigonometry to calculate the rotation rotation = Math.atan2(yDifference, xDifference) * radiansToDegrees;.
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In the.
and we added the Player to the stage.
In this tutorial, we’re going to program keyboard controls to move the player.
This class was written by a talented developer named.
It provides a really simple but powerful way to check which keyboard keys are pressed.
package { import flash.display.
Stage; import flash.events.
KeyboardEvent; import flash.ui.
Keyboard; import flash.utils.
Proxy; import flash.utils.flash_proxy; /** * The KeyObject class recreates functionality of * Key.isDown of ActionScript 1 and 2 * * Usage: * var key:KeyObject = new KeyObject(stage); * if (key.isDown(key.
LEFT)) {.
} */ dynamic public class KeyObject extends Proxy { private static var stage:Stage; private static var keysDown:Object; public function KeyObject(stage:Stage) { construct(stage); } public function construct(stage:Stage):void { KeyObject.stage = stage; keysDown = new Object(); stage.addEventListener(KeyboardEvent.
KEY_DOWN, .
KEY_UP, keyReleased); } flash_proxy override function getProperty(name:*):* { return (name in Keyboard).
Keyboard[name] : -1; } public function isDown(keyCode:uint):Boolean { return Boolean(keyCode in keysDown); } public function deconstruct():void { stage.removeEventListener(KeyboardEvent.
KEY_DOWN, .
KEY_UP, keyReleased); keysDown = new Object(); KeyObject.stage = null; } private function keyPressed(evt:KeyboardEvent):void { keysDown[evt.keyCode] = true; } private function keyReleased(evt:KeyboardEvent):void { delete keysDown[evt.keyCode]; } } } How do we use this class.
Basically, we’re going to create an instance of it called “key” in our Player class (or wherever we need to access the keyboard controls).
Then in that class, .
We can refer to keys by their unique . For example, if key.isDown(65) returns true, it means that the “A” keyboard key is currently being pressed.
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Hello everyone.
If you’re reading this.
despite . Thanks for your patience.
Today I’m going to start up a brand new tutorial series that I’m really excited about.
How to make a top-down RPG shooter game.
This tutorial is going to be slightly faster-paced than my previous tutorials.
If you haven’t programmed before, I’d recommend starting with my , and then proceeding with the before you attempt this.
We will be coding using AS3 in external .as files, instead of using the timeline.
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As I announced in the , I am extremely busy right now.
Luckily for you, a member of the community has already stepped up and written a Part 13 for this side scrolling tutorial.
In this tutorial, you’ll learn to create “bumper” objects for your enemies to interact with, which will let them patrol back and forth.
You’ll also look for collisions between the player and the enemies, so you can take damage in your game.
Cool.
I’ll hand it over now to the newest guest writer around here, (thanks, Ed!) Ben covered creating enemies and making them disappear when they’re shot in , so in lucky lesson 13, in this guest tutorial, I’ve picked up where the last lesson left off in the side scrolling platform game.
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If you just read and , .
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we still need to make some major improvements.
First of all, the bullets are added directly to the stage and have no idea about the scrollX and scrollY variables, so they don’t react when the player moves left, right, up, or down.
Also, the bullets move at a sluggish pace — if they did react to the player’s movements, you could practically outrun them.
Finally, they are never actually removed from the stage, so we waste precious memory that slows down the game.
Imagine that we fired 1,000,000 bullets.
The game would still be keeping track of all of them, constantly updating their positions, even if they are no longer on the stage.
There’s some more code we can add to the bullets to handle all of this, and we are going to implement it in this tutorial.
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After adding the last time, the next step is to make the door lead to the next level.
“How?”, you might ask… just read on to see the magic unfold.
, , , Tagged , , , , , , , , , , , , , , , , Older posts on the App Store for relaxing bubble-popping and 50 characters to unlock.
on the App Store for cute, reflex-based fun.
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Trailers + Media Works.
Category: Trailers + Media Works.
By Posted on 0 Sword Art Online: Alicization Lycoris Trailer Showcases Gameplay.
Bandai Namco has release the new trailer for Sword Art Online: Alicization Lycoris that showcases the gameplay and combat system.
To celebrate the launch of 1971 Project Helios, RecoTechnology has uploaded the official launch trailer.
By Posted on 0 Respawn Entertainment Celebrates its 10th Anniversary.
In honor of their 10th Anniversary, Respawn Entertainmnet has made a special video to reflect on all they have accomplished.
By Posted on 1 Happy Star Wars Day | 8Bit/Digi’s Collection of Star Wars Cosplayers.
In honor of Star Wars Day, we look back at the amazing cosplayers we have meet at the many fan conventions we have attended.
By Posted on May 4, .
By Posted on 2 8Bit/Digi’s Collection of Resident Evil Cosplayers.
A photo collection of all the amazing Resident Evil cosplayers that we have encountered at numerous fan conventions.
By Posted on 0 Behind the Scenes of the Doom Eternal Soundtrack.
By Posted on March 5, .
Crunchyroll has Setsuo Ito from Mob Psycho 100 taste test some popular dairy snacks and give his feedback.
By Posted on 0 New Dragon Ball Z: Kakarot Trailer Highlights Character Progression.
A new trailer for Dragon Ball Z: Kakarot highlights the games role-playing mechanics and character progression system.
By Posted on 0 Mad Catz Announces its CES 2020 Lineup (Trailer).
With the CES 2020 a day away, Mad Catz has released a trailer for their upcoming line up of gaming mouses.
By Posted on January 5, 2020 0 Crunchyroll Documentary has Junji Ito Tour the Winchester Mystery House.
Junji Ito, tour the Winchester Mystery House in San Jose.
By Posted on November 4, .
A collection of some of the best and unique cosplay that that walked the floor during Crunchyroll Expo 2019.
By Posted on September 4, .
A collection of some of the best and unique cosplay that that walked the floor during Silicon Valley Comic Con 2019.
By Posted on August 21, .
From authenticity to creativity, .
By Posted on July 8, 2019 0 Attack on Titan 2 Final Battle Trailer Highlights the Gatling Gun.
Koei Tecmo America has released a new trailer for Attack on Titan 2 Final Battle which highlights the effectiveness of the Gatling gun.
By Posted on June 20, .
By Posted on May 28, 2019 2 7 Next.